Welcome to the Anti-Gravity Racing League 2954. Whether you are here to race, crew, officiate or spectate, it is your support that keeps the Star Citizen community racing events healthy and active. Have fun, be kind to each other and thank you for your interest.

—EchoBit
ANZIA Racing Committee

This racing guide is intended to provide racers and race officials a standard set of technical regulations which will be adhered to. The term race official refers to race officers, support crew, security and camera operators.

1. Introduction

The Anti-Gravity Racing League 2954 is a multi-class persistent universe gravlev endurance race where you and a racing team friend can enjoy the beautiful vistas of ocean racing at Lorville City's geothermal plants while racing beside 40 other competitors at the same time.

There are 3 speed tiers to choose from for all skill levels. The event is sure to please the Wip3out, Wave Race and Jet Moto fans out there!

The event is a unique collaboration of multiple organizations and content creators working together to provide professional livestreams and commentary on the ANZIA Racing Twitch channel, and invites organizations to build racing teams of their own and fly their banners to see which community team is the fastest in the empire.

The race is located at the Moe Thermus community gravlev race track just outside of Lorville City, Hurston in the Stanton System.



1.1 Race Guide Index

2. Quick Start
3. Race Track
4. Endurance Racing Rules
5. Incidents & Penalities
6. MIMOSA Star Award
7. Support Crew
8. Event Security
9. Race Officials

There are supporting roles you can sign up to even if you are not racing.

  Sign Up Form  ANZIA Discord



2. Quick Start

2.1 Racing Classes

As a racer there are three Classes you can enter:

Non-Combat Vehicle Classes

You cannot sign up solo and must be in a team of at least 2 racers with 2 racing vehicles, and optionally bring 1 Race Engineer and 1 Race Team Captain.

2.2 Race Regulations

Anti-Gravity Racing League has a detailed set of Endurance Racing Rules that must be followed by all participants.

Incidents are observed and recorded by Race Officials and may give you Penalties.

2.3 Event Sequence

To help you plan, these are the sequence of events.

2.3.1 Race Preparation, Set Your Spawn and Pre-Load Vehicles

At any point before the race, have your regeneration point set to a nearby location in the game.

Pre-load unlimited ground racing vehicles inside your vehicle transport ship of choice and if you have regeneration capabilities, have the ship that can provide your team personal regeneration also prepared and at the ready.

ANZIA Racing will provide a communal regeneration ship point that anyone can use if you do not have your own, but because it will see a lot of use, be prepared to fly back if something goes wrong with it.

2.3.2 T-1 hour, Discord Event Time and Party Launch

Be ready to receive your party invite from the race director in the main menu of Star Citizen.

1 hour before the race begins, or earlier if all participants are in the Star Citizen party, the race director will launch everyone into the game.

At this point you will have been given your starting grid position over Discord. All racers must make their way as quickly as possible to the starting grid.

If you arrive later than this point in the event you will not be granted entry to the race.

2.3.3 T-15 minutes, Race Briefing

The race director will brief the racers, support crew and staff on what is expected during the event and will take last minute questions you have on Discord.

2.3.4 T-5 minutes, Formation Lap

5 minutes before the race begins, the race director and safety ship will coordinate the start of the formation lap to give racers a flying start. When the race director says "Green Flag", your speed can be unrestricted and the race begins.

2.3.5 T-0, Race Start

The endurance races go for 1 hour.

2.3.6 T+1 hour, Race End

Once exactly 1 hour has passed on the race timer, the overall race leader will set the final lap for the race. This is known as the "White Flag" lap.

3.
Race Track

Name: Moe Thermus

Location: Lorville City Ocean, Hurston, Stanton System

Track Type: ??km Circuit

Race Type: Multi-class Endurance Race (1 Hour)

Race Objective: Most laps wins. The team member that places the most laps determines your team's overall result on the podium.

//
Track Guide

4. Endurance Racing Rules

All racers are expected to have read and understand the rules and technical regulations of the event. Questions regarding the rules and regulations should be presented to the race officials before the event.

4.1 Classes

You must decide on a race class to participate in.

4.1.1 ICARUS

The fastest speed tier of the gravlev racing classes. Choose any 2 vehicles from the whitelist to make your racing team. 1 racer per vehicle maximum.

ICARUS Class Vehicle Whitelist

  • Aopoa Nox
  • Aopoa Nox Kue

4.1.2 FEISAR

The mid-speed tier of the gravlev racing classes. Choose any 2 vehicles from the whitelist to make your racing team. 1 racer per vehicle maximum.

FEISAR Class Vehicle Whitelist

  • Consolidated Outland Hoverquad
  • Origin X1
  • Origin X1 Force
  • Origin X1 Velocity

4.1.3 ASTER

The slowest speed tier of the gravlev racing classes. Choose any 2 vehicles from the whitelist to make your racing team. 1 racer per vehicle maximum.

ASTER Class Vehicle Whitelist

  • Drake Dragonfly
  • Drake Dragonfly Yellowjacket
  • Drake Dragonfly Starkitten

4.2 Location

The Anti-Gravity Racing League will be held at Moe Thermus, a community made race track on the outskirts of Lorville City ocean, Hurston in the Stanton System. It will be held on the latest LIVE patch of Star Citizen. The race will be launched in the AUS region. All participants are advised to be landed, vehicles pre-loaded and ships ready at a nearby space station port.

4.3 Type

The race type for the Anti-Gravity Racing League will be an endurance race. Endurance races will make use of a team ship servicing platform or a nearby spaceport to refuel your ship mid-race and introduce pit strategy to your racing.

Respawn is allowed either via a team ship regeneration platform such as an Anvil Carrack or from a nearby spaceport, more details further on.

Endurance races are multi-class where all classes race together on the track at the same time. Classes will be positioned on the starting grid from fastest at the front to slowest at the back.

4.4 Duration

The endurance race duration will be 1 hour. Due to the nature of traversing Star Citizen, arrive 1 hour early to your race to ensure you do not miss the start.

4.5 Capacity

Due to the 110 player per server limit, races in the persistent universe will consist of the following party composition.

4.6 Teams

Race teams are allowed and encouraged to give racers a better chance at surviving through a game crash or in-game crash. 2 vehicles, 2 racers, and optionally 1 race enginner and 1 team captain make a racing team. Both the racers must be present on the track for the race in a racing vehicle of their own and must race in the same racing class. All racers must have decided on a racing team name.

4.7 Starting Grid Position

Placement on the starting grid will be randomly determined and placed together as a team, but will be ordered by racing classes with the fastest vehicles in the front to slowest vehicles in the back.

4.8 Driving

Racers must make every reasonable effort to act safely on the track at all times, cause no intentional collisions and may not leave the track without a justifiable reason.

In the event of a major crash of the racers, the safety ship may be called out onto the track by the race director. The race director will call "Yellow Flag" which means all racers must reduce their speed to 76 m/s (the maximum ride height speed of the Dragonfly) and overtaking is prohibited due to danger on the track. All racers must drive in single file formation to maintain positions.

Race officers, checkpoint observers, race timers, support crew, security and camera operators must stay clear of the path of the racers.

All participants are required to avoid causing incidents. Incidents will be observed and recorded by the race officers, see section Incidents for more details.

In the event of your character's death during the race, briefly voice your RSI Handle and the nature of the incident such as ".. Vehicle Destroyed", you may respawn and return to the track to rejoin the race.

You must retrieve a vehicle that is in the same racing class you were previously racing in and then inform the race director / re-join officer with a quick voice message of your RSI Handle and ".. is ready to re-join the race".

4.9 Starting Formation Lap

The race will begin by using a formation lap to give racers a flying start. Racers will be delivered to the start line by a leading safety ship piloted by a race officer. When racers are in their designated grid position and race officials are ready to start, the safety ship will begin a partial lap and guide all racers at a fixed speed of 76 m/s (the maximum ride height speed of the Dragonfly) to the start line.

Racers will be 2 vehicles abreast behind the safety ship. The distance you must maintain from the vehicle in front of you is 100 meters minimum.

The safety ship will break off just before the start line and the race director will ask all vehicles to maintain course on the track. When the race director says "Green Flag", your speed can be unrestricted and the race begins.

4.10 Pits

If you must leave the race track, say to get a replacement vehicle, inform the race director that you wish to do so and follow their instructions.

4.11 Classifications

The objective is to get the most laps in 1 hour. The team member that places the most laps determines your team's overall result on the podium.

The ship placed first will be the one having covered the scheduled distance in the shortest time, or, where appropriate, passed the finish line in the lead at the end of 1 hour while on their white flag lap.

All ships will be classified taking into account the number of complete laps they have covered, and for those which have completed the same number of laps, the order in which they crossed the finish line.

Classifications will appear on the live standings after the race director has approved it, or they will be published at the end of the race.

Live classifications include: (DNS) Did Not Start, (DNF) Did Not Finish and (DSQ) Disqualified.

4.12 Communications

Simply being part of the ANZIA Racing Discord is enough to participate, the only requirement is to be able to listen to race officer instructions during the race and respond to mentions in Discord chat before and after the race.

Race officers will ensure all participating racers are on their in-game friend list before the event begins. 30 minutes before the event begins the race director or timer will add you to their party and launch everyone participating into a new server.

The race voice channel will enforce Push-To-Talk. When the race has begun, voice priority must be given to the race officers. Racers may briefly respond to the race officers, but should otherwise remain polite and respectful among the combined official and racer voice channel.

Should racers want their own team voice channel, we recommend layering in an additional VoIP application such as your mobile phone, Discord alt accounts, Guilded, TeamSpeak or Mumble to be running at the same time with separate bindings.

Unlimited use ANZIA Racing Discord invite link: https://discord.gg/h2feszV

4.13 Flag System

The following flag callouts are utilized by the race director:

  • "Green Flag"
    Normal racing conditions apply. A green flag is also called at the start of a race.
  • "Yellow Flag"
    The safety ship is deployed, overtaking is prohibited due to danger on the track. All ships must reduce speed to 76 m/s.
  • "Red Flag"
    Race suspended or stopped due to imminent danger to competitors or spectators, or due to severe technical difficulties.
  • "White Flag"
    The overall race leader has set the final lap, remaining racers must cross the finish line and end the race.
  • "Checkered Flag"
    The overall race leader has finished their final lap, remaining racers crossing the finish line complete their race too.
  • "Black Flag"
    A racer and their team is disqualified and must return to pits immediately.

4.14 Ship Modification & Starting Condition

All racing vehicles can be modified without restriction, but must start in their fully repaired condition with no broken off parts.

4.15 Racer Regeneration Point

Racers must set their regeneration point to their team regeneration platform ship or a nearby spaceport.

4.16 Parking

Racing teams must park their team's vehicle carrier and respawn ships separately.

The Race Engineer in charge of the team's vehicle carrier may park their ship in the designated track map area labelled "Race Team Parking".

The Race Team Captain in charge of the team's respawn ship may park their ship in the designated track map area labelled "Rejoin Parking".

Players rejoining the race via a spaceport carrying their either themselves or both themselves and their replacement vehicle must park in the designed track map area labelled "Rejoin Parking", power down their entire ship and abandon it for the salvage crew to clean up.

4.17 Race Engineer

The Race Engineer on a racing team is an optional role that may be included in a racing team's sign up. The role of the Race Engineer can be anything you want it to be except a crew member of the racing vehicles themselves, but here are a few recommendations ANZIA Racing has for you.

  • Be responsible for piloting your team's vehicle transport ship. The vehicle transport ship can be any ship that will hold all your race ready and prepared ground vehicles. We recommend going as big as you can on the transport ship, something like a C2 Hercules, but a C1 Spirit will do the job just fine too.
  • Monitor the live race standings and report the position of competitors in the race.
  • Prepare your ground vehicles for you at a suitable location nearby your vehicle transport ship. Have them drive or tractor your next vehicle out of the ship in front of your vehicle transport ship ready to go for you.

4.18 Race Team Captain

The Race Team Captain on a racing team is an optional role that may be included in a racing team's sign up. The role of the Race Team Captain can be anything you want it to be except a crew member of the racing vehicles themselves, but here are a few recommendations ANZIA Racing has for you.

  • Be responsible for piloting your team's regeneration platform ship. The regeneration platform ship can be any ship with a regeneration bed inside it
  • Monitor the live race standings and report the position of competitors in the race.
  • Prepare and have at the ready any FPS and survival supplies you need to sustain your racing team out in the field.

5. Incidents

Incidents will be reviewed through the combined race official video footage, streamed footage and other material evidence and will be judged by the race director and race officers.

We encourage racers to record their own footage as it will be helpful in determining how desync and other issues affected the incident, but it's not mandatory.

In the event of any incident that prompts you to press criminal charges, do not press charges against anyone in the event.

5.1 Types of Incidents

5.1.1 Incorrect Starting Location

Any of the penalties will be imposed on any racer who is judged to have left the starting grid area and their starting position.

5.1.2 Off Track

The track limit is defined on the track map as the "white line". The track also includes the pit lane defined as the "red line". A racer is defined to have left the track limits if:

  1. The race director deems that the racer has strayed too far from the course.
  2. The race director or race officiers are unable to locate the racer on the course.
  3. The racer drives into the infield section of the track.
  4. The racer does not maintain the specified line into the pit lane.

In the event of the above, the race director or an officer will issue a warning to the racer and direct the racer to rejoin the track limits. Continued violations may result in further penalties at the discretion of the race director and the officers. Details of penalties available to the race director to issue are noted in the penalties section.

5.1.3 Skipping Track

Racers are expected to navigate the course described by the track map. Each mandatory checkpoint must be navigated through end to end.

Failure to do so can result in the following penalties being issued by the race directors and their officers:

  1. A warning to the racer.
  2. The racer will be directed to repeat the checkpoint again and only after safely rejoining the track when other racing traffic has passed.
  3. The racer will be issued with a "pit lane pass through" which means they must serve extra time using the pit lane on their next lap.
  4. Continued violations may result in further penalties at the discretion of the race director and the officers. Details of penalties available to the race director to issue are noted in the penalties section.

5.1.4 Vehicle Collision

Racers are expected to drive with care and consideration for other racers. All classes are expected to give enough room to other vehicles on the racing line.

Please avoid the following:

  1. Not allowing other racers sufficient space to maintain their racing line.
  2. Racing in a manner which forces others into the physical barriers on the track, referred to as squeezing.
  3. Intentionally colliding with other racers.
  4. Maneuvering your vehicle in such a manner to block the racing line to intentionally force a collision.
  5. Pressing criminal charges against anyone in the race.

Penalties for such actions will be at the discretion of the race director and will depend on the severity of the incident in question. Details of penalties available to the race director to issue are noted in the penalties section.

5.1.5 Vehicle Destroyed

During the race, an accident may result in your vehicle being destroyed. In such an event, you will be able to rejoin the race as long as you can reclaim/retrieve your vehicle or a backup. The vehicle you retrieve must be of the same racing class you were racing in previously.

When rejoining the race, follow the pit lane in the direction of the race track and enter the track when it is safe to do so to continue your race.

If you are unable to retrieve your vehicle and are unable to continue (or do not wish to continue) please inform the race director and you will be marked as (DNF) Did Not Finish. If the vehicle was destroyed as part of a vehicle collision incident, penalties will be given to the offending vehicle at the discretion of the race director and race officers.

5.1.6 Weapon Abuse

Weapons or improvised weapons are not permitted in this race. Weapons must be powered down or removed.

Penalties for such actions will be at the discretion of the race director and will depend on the severity of the incident in question. Details of penalties available to the race director to issue are noted in the penalties section.

5.2 Reporting of Incidents

Racers and officials are able to report race incidents to the race director which may have breached the rules of the event or created an incident. Reporting during the event should follow this format:

  1. The driver should communicate the incident briefly over the ANZIA Racing Discord voice chat or in the #incident-reports channel.
  2. The report should start with the vehicle / team / driver who is reporting the incident then followed by the offending vehicle / team / driver and nature of the incident and if possible the location of the incident. If submitted after the race, any of your own recorded footage (e.g. Team A, reports Team B for causing an intentional accident at the start/finish line).

Incidents are assessed by the race director and officers. Incidents will be assessed during the race and an appropriate action will be taken (details noted in the penalties section). Incidents can also be reviewed after the event. If penalties are applied for these incidents, a time penalty will be imposed on the racer's final race time.

If it is determined by the officials that no incident occurred or if there is a lack of evidence regarding the incident, no action will be taken.

A log of reported incidents and the actions taken will be made available after the race.

Decisions made by the race director during the race are final and must be followed by the affected participants. If not followed, additional penalties including disqualification can be applied.

Incidents that are the result of servers (desync) are unfortunately not able to be easily addressed and will be seen as a racing incident.

5.3 Penalties

The following penalties are available to the race director and officers. These penalties can be applied at their discretion.

5.3.1 Warning

A racer can be warned regarding their actions and reminded of the rules. If the racer receives multiple warnings, additional penalties can be applied. They are usually caused by small errors or unintentional breaches of the rules.

5.3.2 Repeat Checkpoint

Issued when a racer has skipped a mandatory checkpoint. If issued significantly after the mandatory checkpoint has been passed the racer will be asked to pass through the entire checkpoint twice (in a circle on the inside of the circuit). If unable to be completed before the end of the race an appropriate time penalty per class will be applied to the racer's finishing time.

5.3.3 Pit Lane Pass Through

The racer will be asked to to pass through the pit line and not make a pit stop. If unable to be completed before the end of the race an appropriate time penalty per class will be applied to the racer's finishing time.

5.3.4 Stop Go Penalty

The racer will be directed to hold position at the re-join officer and will only be allowed to continue the race on the direction of the race director or re-join officer. Time for this penalty will be determined by the nature of the incident and at the discretion of the officials.

5.3.5 Disqualification

Only used as a last resort. If a racer has shown a complete disregard for the rules they will be issued with a disqualification (DSQ).

5.3.6 Vehicle Disable

Used by race officials if a racer has breached the rules of armistice with Weapon Abuse.

5.4 Server Incidents

In the event of a replication layer server transfer failure (30000 Error or "30K") during the race, the race director will call "Red Flag" and the race will be restarted from scratch based on available race data. Race restarts due to 30Ks are limited to 3. If the race 30Ks for a third time, the current race will be rescheduled for another time.

6. MIMOSA Star Award

6.1 CRUX Star Award

A CRUX Star is a unique award at ANZIA Racing, they represent the four brightest stars in the southern cross star constellation in the southern hemispehere of Earth. Only one team and consistent players in that team are awarded a CRUX Star every year. They are awarded to the fastest team and best combat pilots or drivers after they have placed the highest in all relevant competitions and designated classes that year. The requirements to earn a CRUX Star award follow.

  • ACRUX Star, place highest in:
    • Crux Cup, ACRUX Class
    • Scarlet Apex, FCR-TURRET Class
  • GACRUX Star, place highest in:
    • Sim Cup, ACRUX Class
  • MIMOSA Star, place highest in:
    • Mountains of Mayhem, TECHNICAL Class
    • Anti-Gravity Racing League, ICARUS Class
    • Warpath Rally
  • IMAI Star, place highest in:
    • Sim Cup, ICARUS Class

7. Support Crew

The support crew team will be made of the following composition:

  • 2x Refuel/Repair Pit Crew
    Starfarer Pit Crew Teams
  • 6x Salvage Tractor Debris Crew
    Reclaimer/SRV Ship Tractor Operators
  • 4x Emergency Medical/Rescue Services
    First Responder C8R or Cutlass Red Crew

7.1 Track Limits

All support crew must only fly around the track limits out of the way of the racing line unless it is absolutely necessary for their job to go into the path of racers.

7.2 Refuel/Repair Pit Crew

Logistical and service minded players may volunteer for the pit crew role and must provide unbiased refuelling service to racers only in the fastest time possible.

Refueling Pit Crew must sign up together as a team of two with one of them owning a MISC Starfarer. Three Starfarers maximum are allowed in the field at one time and must park hovering just off pit lane.

Players can request their services by joining the Refuel voice channel to contact them.

7.3 Emergency Medical/Rescue Services

Medical and rescue minded players may volunteer for the EMS/EMT crew role and must provide unbiased medical and rescue assistance to participants of the event in the fastest time possible. An ANZIA EMS Director will assist with triage and dispatch management.

Emergency Medical/Rescue Service players can sign up solo or as a team of two and must own a ship with a medical bed such as the Anvil C8R or Cutlass Red.

Players can request their services by joining the EMS voice channel to contact them.

7.4 Salvage Tractor Debris Crew

Salvage and tractor operator players may volunteer for the debris crew role and must help clear ship debris from the track when it is safe to do so and with notification to the ANZIA Salvage Director.

Ship Tractor Crew sign up as solo ship operators that must own a ship with at least one S2 or S3 tractor beam such as an ARGO SRV, Vulture, 315p or as an Aegis Reclaimer team of two.

Players can request their services by joining the Salvage voice channel to contact them, for ground races they can be requested to help your racing vehicle get unstuck or flipped up right once again with their tractor beams.

While you can bring any ship with a tractor for the job, ANZIA Racing recommends the Origin 315p and Argo MPUV Tractor to work with gravlev vehicles and their debris.

7.5 Role Go/No Go Check

While it is our intention to include new roles for the event such as Starfarers to refuel, there will be a go/no go check before the race begins to determine if their gameplay mechanics are fit for service in the race. If volunteer teams are given the no go signal, they will still be invited into their designated role positions as a presence in the race itself for the experience and show of readiness and still get shoutouts on stream!

7.6 ANZIA Director Authority

Three ANZIA Racing appointed Directors of Refuel, Salvage and EMS will be appointed to provided guidance and leadership to all organizations participating in the event.

Organizations and their supporting players should ask their relevant directors for help if they are unsure where to be or how they can help.

8. Event Security

The security team will be made of the following composition:

  • Any amount of Fighter and/or Multi-Crew Ships they wish to bring as the race defense crew. Organizations fill remaining server slots in the event.

8.1 Security

Combat and defense minded organizations may volunteer for event security and must provide radar intelligence to each other and communications with unauthorized players entering the event space. They must also bring top tier PvP skill and combat meta optimized spacecraft.

8.2 ANZIA Security Director Authority

One ANZIA Racing Security Director will be appointed to provided guidance and leadership to all organizations participating in the event.

Organizations and their players should ask the ANZIA Security Director for help if they are unsure where to be or how they can help.

9. Race Officials

The race official team will be made of the following composition:

  • 1x Race Director
    Above Track Position/Time Observer
  • 5x Race Officers
    Checkpoint Observers
  • 4x Race Camera Operators
    PoVs for Dedicated Streamers, Shoutcasters

In addition to this, a couple VoIP only race official helpers will assist with individual technical issues, lengthy guidance and moderation of the main event channels.

9.1 Record of Positions and Times

A minimum of two race officials must video record the event to help track racer positions.

  1. A view of the entire track and pits from above to observe/record party markers.
  2. On the start/finish line to record the line and tunnel itself.

9.2 Record of Incidents

Race officers are required to video record their assigned checkpoints.

9.3 QT Re-join Marker

One race officer will be assigned as the QT Re-join Marker for the event location for rejoining the race from a spaceport or further away via quantum travel.